Manga — Gengoroh Tagame TCAF panel transcript!

(it’s probably safe to assume most of these links are pretty NSFW)

In Toronto a couple of months ago I had the privilege of attending a panel featuring the world-renowned gay comic artist Gengoroh Tagame. Japanese manga artists don’t often tour worldwide so being able to see them in person is a rare alignment of the stars depending on what festivals you’re able to attend that given year (I still remember being devastated at missing out on Naoko Takeuchi visiting SDCC in 1998).

The panel also featured Tagame’s long-time translator and localizer, Anne Ishii, and her collaborator at MASSIVE, Graham Kolbeins. Additionally there was Leyla Aker there, SVP of Publishing at Viz, able to offer insight into the other side of the coin, BL (yaoi) manga (Viz owns the imprint SuBLime).

What followed was an insightful look at Tagame’s artistic history and the changes that took place in the gay manga publishing space over the past couple of decades in Japan. As a historian and a critic Tagame is very thoughtful about his art and hearing his lived experiences and take-aways was fascinating.

I highly recommend reading the entire transcript of the panel, thanks to Deb Aoki!

Tagame also shared some of his evolving thoughts on genre boundaries and the controversial term “bara”:

“When I look at gay art in comics as a critic, I get really anxious about that division precisely because the simplistic way of dividing it is that BL represents more romance, narratives, thinner body types, more effeminate characters. And then so-called “gay manga” would be just more diesel, big guys and more hardcore sex, etc.

But what happens when the creator is a woman doing more hardcore work? Is that considered gay? Is it BL just because she’s female? Is it about the audience, or is it about the creators? So those are definitely things I think about a lot as a critic.

Furthermore, going back to the gender of creators, that’s problematic as well because sometimes BL creators– and I’m speaking just from personal acquaintance with some of these creators– may be biologically female or identify on the page as heterosexual women, but sometimes they’re actually lesbian or transgender.”

“I mentioned in the Massive anthology that I actually personally hate the description “bara” comics, because it’s inaccurate and a false representation, but I’m thinking now based on all the issues I’ve just delineated that “bara” could actually be a very convenient term to describe the situation, or the style.

The reason I hated the description “bara comics” is because the one thing I wanted in the 21st century for people to stop appropriating this terrible word in association with gay men. I don’t want there to be any link between this derogatory term with the gay community. But, seeing it used as a way to describe just the content makes it apparent that it’s very convenient for talking about art that is linked by characters that are muscle-y, huge, and hairy, versus more feminine theme of willowy, romantic figures. That’s a delineation that I can appreciate, I think now, the more I think about it– “bara” could potentially emancipate the content from its creators.”

Read the rest of the transcript here!

You can also read more interviews with Tagame and other gay manga artists in Massive: Gay Japanese Manga And The Men Who Make It.

Advertisements

TCAF Trip Report!

Last Friday morning I boarded a propeller-driven puddle jumper from Boston’s Logan airport and then one complimentary glass of wine later I was in Toronto. This would be my second visit to the city and my second TCAF. After landing I felt it was already a much better experience because my new phone plan allowed for unlimited, albeit slow, data roaming services, so I was able to better navigate the city’s public transportation system by myself without feeling a constant, desperate, anxious tether to Starbucks’ free wifi.

Fresh off the plane I headed uptown to have lunch with my friend Miguel, who runs the Comics vs Games event that happens in tandem with TCAF weekend activities. I would be giving a microtalk during a session later that weekend so it was a good time to discuss expectations. Then he showed me to a bunch of nearby comic book stores and to the world-famous The Beguiling. It was an amazing shop that I wished I had more time to poke around in. There I found an incredibly out-of-print copy of The Passion of Gengoroh Tagame, which I snagged with the hopes of getting it signed by The Master himself while he was attending TCAF.

That evening I got to go to a mixer put on by Toronto’s local Japan Foundation and there I briefly met Ken Niimura. I had bought his amazing collection Henshin a couple of days prior and was loving it but wasn’t able to lug it up to Canada to get signed. Later that night my friends and I went to Momofuku, where I had the most decadent Korean fried chicken I have ever eaten, capped off by a dessert of yummy Cereal Milk ice cream with corn flakes on top.

Saturday morning and afternoon was frantic. I scurried into where the artists were selling and grabbed a couple of items, particularly a book from Leslie Hung’s table, before heading over to the Aya Kanno spotlight. She spoke of her start as a manga artist and how originally she was more interested in shounen (boy’s) manga but after a bad experience working with a particular editor she decided to go into shoujo (girl’s) instead.

Immediately after that was the Gengoroh Tagame panel. This session was absolutely amazing! They even had a member from Viz Media’s SuBLime imprint present to provide insight into Western perceptions of geikomi compared to BL/yaoi and publishing realities involved. Tagame even talked about when getting his start initially submitting his works to BL magazines like June because outlets for comics aimed at gay men didn’t exist yet. It was a super fascinating discussion that the wonderful people at Massive recorded, so I hope that becomes available online at some point.

Later I waited in line to get my copy of Requiem of the Rose King signed by Aya Kanno, then waited in a different line to get my Passion collection signed by Gengoroh Tagame. That man is so sweet and bright! He even was taking pictures with guests upon request, which is quite uncommon for manga authors.

image

Then I synced up with my friends Christine and Sophia to head down to the Bit Bazaar, which is sort of a game demo exhibit and crafts fair at Toronto’s Bento Miso coworking space. It ended up being a bit too hot and crowded for me to stick around too long but I got to say hi to some pals and bought a cute zine from Kelly K’s table. Then I scurried off to the Queer Mixer and saw some great micro-interviews on stage with a lot of amazing looking artists I was unfamiliar with before.

Sunday was pretty chill for the most part but I was stressed about getting my Comics vs Games talk right. You really can’t underestimate timed microtalks! We were going off the GDC model where it’s 20 slides with each one being displayed for 16 seconds before automatically proceeding. You have to practice and time your words! And of course when you’re actually doing the talk it goes all off script. Hopefully a recording will be posted soon!

And at the end of my section, which was about dating sims and development tools, I announced that in June I’ll be running a dating sim game jam! You can visit the International Love Ultimatum #iluJam Tumblr here where all the announcements and useful posts will be made.

If you ever find yourself able to make it to Toronto for TCAF I highly recommend it! It’s one of my favorite conferences I’ve attended and definitely the top comics one. Admission is totally free too so you can spend all your money a the artists’ tables instead! And Toronto is a great city.

Games — No, Thank You!!!

  • Note! It’s a safe bet to assume most of the links in this post are NSFW!

A couple of months ago MangaGamer, a site mostly known for translating dating sims aimed at men, announced two new titles they would be localizing in an attempt to reach audiences they haven’t tried before. One of those was a general-rated otome game that I wrote about before, Ozmafia!!, while the other was unique 18+ rated boy’s love game No, Thank You!!!

I was really excited about their choice of No, Thank You!!! since I had already heard of its unexpected body hair toggles and because it had a style not common to boy’s love games: with a range of older and sometimes burlier men designed to appeal to both a gay male audience along with women who usually consume BL media. No, Thank You!!! is currently up for pre-order and it’s being released this coming Friday, February 27th.

MangaGamer was nice enough to make an appealing stand-alone site for the game where you can read up on the different characters and features. They’ve also been doing a good job showcasing the characters on their staff blog and their Tumblr. There is a free demo available for download where you are introduced to the game’s story set-up and all the pursuable guys, along with examples of what kind of content to expect during sex scenes.

I really recommend first playing this demo if you’re curious, especially if you’ve never played either a BL game nor an 18+ rated game before. Visual novels like No, Thank You!!! are not to everyone’s taste but you could find yourself pleasantly surprised. Haru can be puppy-like and endearing but rather aggressive as a bed partner, and folks not familiar with BL tropes may find themselves uncomfortable. My friend Anne wrote some of her impressions of the demo and covers some of the concerns, but they do not dissuade her from purchasing the full game. Just something to keep in mind.

I myself find Haru’s perspective and almost professional knowledge concerning the manipulation of male anatomy to be quite fascinating, he’s quite unlike other BL game protagonists. His running mental commentary reminds me more of the kind of writing you’d find in geikomi, like those featured in the collection Massive published by Fantagraphics, instead of the usual BL game euphemisms.

image

It was also interesting to learn that all the art for No, Thank You!!! was drawn by a woman, Hamashima Shigeo, who usually draws for 18+ games aimed at men. MangaGamer was recently polling people on Twitter, asking if they had questions they wanted to ask her along with a couple of other women who work professionally within eroge, and it appears they plan to publish the answers in time for Women’s History Month.